Fast Pool Rush
Zerg · Cheese · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 34
- Players
- 21
- Share of the race
- 7.0 %
- Win rate
- 56.3 %
- Expected
- 52.8 %
32 teams, 21 players: 3.5 points above expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 7.0 points.
Observed build order
Median over 25 games and 18 players. Every player weighs the same, and a step only appears if half of the players do it.
Fewer than 30 games: this build order is indicative.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:28 | 13 | Spawning Pool | 100 % |
| 0:45 | 15 | Extractor | 100 % |
| 0:57 | 14 | Overlord | 100 % |
| 1:37 | 19 | Hatchery | 100 % |
| 1:39 | 21 | Zergling ×2 | 100 % |
| 2:13 | 22 | Queen | 100 % |
| 2:21 | 22 | Overlord | 100 % |
| 3:23 | 30 | Queen | 100 % |
| 3:24 | 29 | Spine Crawler | 61 % |
| 3:47 | 37 | Extractor 2 | 56 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 3:11 | Metabolic Boost | 83 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Zergling | 16 | 64.0 % | — |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
Not enough games for economy markers.
Recognition milestones
What the game has to show for a match to be classed as this build.
- Spawning Pool by 0:55
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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