Replay Nexus

Fast Pool Rush

Zerg · Cheese · 2v2

Mode shown: 2v2, the busiest one.

Key figures

Games
34
Players
21
Share of the race
7.0 %
Win rate
56.3 %
Expected
52.8 %

32 teams, 21 players: 3.5 points above expectation.

Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 7.0 points.

Observed build order

Median over 25 games and 18 players. Every player weighs the same, and a step only appears if half of the players do it.

Fewer than 30 games: this build order is indicative.

TimeSupplyStepPlayers doing it
0:2813Spawning Pool100 %
0:4515Extractor100 %
0:5714Overlord100 %
1:3719Hatchery100 %
1:3921Zergling ×2100 %
2:1322Queen100 %
2:2122Overlord100 %
3:2330Queen100 %
3:2429Spine Crawler61 %
3:4737Extractor 256 %

Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.

Upgrades

Median completion time, for upgrades done by at least 30% of the players.

TimeStepPlayers doing it
3:11Metabolic Boost83 %

Follow-ups

What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.

Army at 6:00

ValueGamesShareWin rate
Zergling1664.0 %—

Economy markers

Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.

Not enough games for economy markers.

Recognition milestones

What the game has to show for a match to be classed as this build.

Method

These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.

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