Immortal Rush
Protoss · Aggression · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 20
- Players
- 15
- Share of the race
- 5.7 %
Observed build order
Median over 18 games and 14 players. Every player weighs the same, and a step only appears if half of the players do it.
Fewer than 30 games: this build order is indicative.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:19 | 14 | Pylon | 100 % |
| 0:43 | 16 | Gateway | 100 % |
| 0:49 | 16 | Assimilator | 100 % |
| 1:27 | 21 | Nexus | 100 % |
| 1:35 | 20 | Cybernetics Core | 100 % |
| 1:42 | 21 | Assimilator 2 | 100 % |
| 1:49 | 21 | Pylon 2 | 100 % |
| 2:36 | 27 | Adept | 57 % |
| 2:41 | 28 | Robotics Facility | 100 % |
| 3:03 | 33 | Stalker | 86 % |
| 3:06 | 32 | Pylon 3 | 100 % |
| 3:30 | 35 | Stalker | 64 % |
| 3:37 | 40 | Assimilator 3 | 64 % |
| 3:48 | 39 | Gateway 2 | 100 % |
| 3:48 | 40 | Pylon 4 | 93 % |
| 3:57 | 34 | Shield Battery | 50 % |
| 3:59 | 44 | Observer | 57 % |
| 4:03 | 45 | Assimilator 4 | 50 % |
| 4:12 | 42 | Sentry | 64 % |
| 4:14 | 43 | Gateway 3 | 64 % |
| 4:27 | 48 | Pylon 5 | 86 % |
| 4:39 | 50 | Immortal | 57 % |
| 4:42 | 54 | Pylon 6 | 50 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 3:59 | Warp Gate | 100 % |
| 7:20 | Protoss Ground Weapons Level 1 | 36 % |
| 7:35 | Extended Thermal Lance | 43 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Not enough games to detail the follow-ups.
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
Not enough games for economy markers.
Recognition milestones
What the game has to show for a match to be classed as this build.
- Gateway by 1:20
- Cybernetics Core by 2:20
- Robotics Facility by 3:30
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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