Replay Nexus

Immortal Rush

Protoss · Aggression · 2v2

Mode shown: 2v2, the busiest one.

Key figures

Games
20
Players
15
Share of the race
5.7 %

Observed build order

Median over 18 games and 14 players. Every player weighs the same, and a step only appears if half of the players do it.

Fewer than 30 games: this build order is indicative.

TimeSupplyStepPlayers doing it
0:1914Pylon100 %
0:4316Gateway100 %
0:4916Assimilator100 %
1:2721Nexus100 %
1:3520Cybernetics Core100 %
1:4221Assimilator 2100 %
1:4921Pylon 2100 %
2:3627Adept57 %
2:4128Robotics Facility100 %
3:0333Stalker86 %
3:0632Pylon 3100 %
3:3035Stalker64 %
3:3740Assimilator 364 %
3:4839Gateway 2100 %
3:4840Pylon 493 %
3:5734Shield Battery50 %
3:5944Observer57 %
4:0345Assimilator 450 %
4:1242Sentry64 %
4:1443Gateway 364 %
4:2748Pylon 586 %
4:3950Immortal57 %
4:4254Pylon 650 %

Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.

Upgrades

Median completion time, for upgrades done by at least 30% of the players.

TimeStepPlayers doing it
3:59Warp Gate100 %
7:20Protoss Ground Weapons Level 136 %
7:35Extended Thermal Lance43 %

Follow-ups

What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.

Not enough games to detail the follow-ups.

Economy markers

Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.

Not enough games for economy markers.

Recognition milestones

What the game has to show for a match to be classed as this build.

Method

These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.

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Analyze a replay

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