Ling-Bane Expand
Zerg · Macro · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 145
- Players
- 38
- Share of the race
- 30.0 %
- Win rate
- 51.4 %
- Expected
- 52.2 %
144 teams, 38 players: 0.8 points below expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 3.6 points.
Observed build order
Median over 113 games and 28 players. Every player weighs the same, and a step only appears if half of the players do it.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:33 | 14 | Overlord | 100 % |
| 0:52 | 16 | Hatchery | 100 % |
| 1:05 | 16 | Extractor | 100 % |
| 1:13 | 17 | Spawning Pool | 100 % |
| 1:34 | 19 | Extractor 2 | 82 % |
| 2:07 | 24 | Overlord | 100 % |
| 2:25 | 28 | Zergling ×2 | 100 % |
| 2:38 | 29 | Queen ×2 | 100 % |
| 2:52 | 31 | Hatchery 2 | 82 % |
| 2:54 | 31 | Baneling Nest | 100 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 3:35 | Metabolic Boost | 100 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Sub-build
| Value | Games | Share | Win rate |
|---|---|---|---|
| 17 hatch 18 gas 17 pool | 35 | 24.1 % | 54.3 % |
| 16 hatch 18 gas 17 pool | 26 | 17.9 % | — |
| 17 hatch 18 gas 18 pool | 20 | 13.8 % | — |
Transition
| Value | Games | Share | Win rate |
|---|---|---|---|
| Lair + Spire | 28 | 25.9 % | — |
| Lair + Roach Warren | 23 | 21.3 % | — |
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Baneling + Zergling | 49 | 41.5 % | 46.9 % |
| Zergling | 32 | 27.1 % | 46.9 % |
| Roach + Zergling | 18 | 15.3 % | — |
Army at 10:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Roach + Zergling | 16 | 19.5 % | — |
| Mutalisk + Zergling | 14 | 17.1 % | — |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
| Marker | Winners | Losers |
|---|---|---|
| Second base | 0:53 | 0:52 |
| Third base | 2:56 | 2:53 |
| First tech building | 2:48 | 2:46 |
| Workers at 6:00 | 46 | 42 |
| Workers at 8:00 | 60 | 49 |
| Army at 8:00 | 49 | 37 |
| Bank at 6:00 | 505 | 602 |
Recognition milestones
What the game has to show for a match to be classed as this build.
- Spawning Pool by 1:40
- Baneling Nest by 3:50
- Hatchery by 2:40
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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