Hatchery First
Zerg · Macro · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 266
- Players
- 68
- Share of the race
- 55.1 %
- Win rate
- 52.3 %
- Expected
- 56.3 %
256 teams, 68 players: 3.9 points below expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 2.6 points.
Observed build order
Median over 212 games and 52 players. Every player weighs the same, and a step only appears if half of the players do it.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:31 | 14 | Overlord | 100 % |
| 0:51 | 17 | Hatchery | 100 % |
| 1:06 | 18 | Extractor | 100 % |
| 1:14 | 17 | Spawning Pool | 100 % |
| 2:09 | 23 | Overlord | 100 % |
| 2:31 | 28 | Zergling ×2 | 92 % |
| 2:38 | 29 | Queen ×2 | 100 % |
| 2:51 | 31 | Hatchery 2 | 85 % |
| 3:01 | 32 | Extractor 2 | 88 % |
| 3:54 | 43 | Extractor 3 | 65 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 3:33 | Metabolic Boost | 90 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Sub-build
| Value | Games | Share | Win rate |
|---|---|---|---|
| 17 hatch 18 gas 17 pool | 71 | 26.7 % | 52.1 % |
| 17 hatch 18 gas 18 pool | 45 | 16.9 % | 62.2 % |
| 16 hatch 18 gas 17 pool | 33 | 12.4 % | 63.6 % |
| 17 hatch 17 gas 17 pool | 15 | 5.6 % | — |
| 14 gas 16 hatch 17 pool | 12 | 4.5 % | — |
Transition
| Value | Games | Share | Win rate |
|---|---|---|---|
| Lair + Roach Warren | 25 | 11.5 % | — |
| Infestation Pit + Lair | 19 | 8.8 % | — |
| Lair | 19 | 8.8 % | — |
| Baneling Nest + Infestation Pit + Lair | 18 | 8.3 % | — |
| None | 15 | 6.9 % | — |
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Zergling | 117 | 47.4 % | 54.8 % |
| Roach + Zergling | 54 | 21.9 % | 61.1 % |
| Roach | 22 | 8.9 % | — |
| Mutalisk + Zergling | 19 | 7.7 % | — |
| Baneling + Zergling | 10 | 4.0 % | — |
Army at 10:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Mutalisk + Zergling | 23 | 13.8 % | — |
| Ravager + Roach | 21 | 12.6 % | — |
| Roach + Zergling | 18 | 10.8 % | — |
| Baneling + Zergling | 14 | 8.4 % | — |
| Hydralisk + Zergling | 12 | 7.2 % | — |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
| Marker | Winners | Losers |
|---|---|---|
| Second base | 0:54 | 0:52 |
| Third base | 2:50 | 2:53 |
| First tech building | 4:14 | 4:10 |
| Workers at 6:00 | 45 | 45 |
| Workers at 8:00 | 59 | 55 |
| Army at 8:00 | 51 | 44 |
| Bank at 6:00 | 591 | 601 |
Recognition milestones
What the game has to show for a match to be classed as this build.
- Hatchery by 1:40
- Spawning Pool by 2:40
- Hatchery before Spawning Pool
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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