Rax Expand
Terran · Macro · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 91
- Players
- 40
- Share of the race
- 20.6 %
- Win rate
- 41.4 %
- Expected
- 47.5 %
87 teams, 40 players: 6.1 points below expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 4.5 points.
Observed build order
Median over 69 games and 31 players. Every player weighs the same, and a step only appears if half of the players do it.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:18 | 14 | Supply Depot | 100 % |
| 0:42 | 15 | Barracks | 100 % |
| 0:46 | 16 | Refinery | 97 % |
| 1:46 | 20 | Barracks Reactor | 68 % |
| 1:46 | 20 | Command Center | 100 % |
| 1:56 | 20 | Supply Depot 2 | 100 % |
| 1:59 | 20 | Orbital Command | 100 % |
| 2:00 | 21 | Marine | 74 % |
| 2:01 | 21 | Factory | 94 % |
| 2:16 | 23 | Refinery 2 | 94 % |
| 2:22 | 23 | Marine | 68 % |
| 2:50 | 24 | Barracks Tech Lab | 74 % |
| 3:24 | 30 | Orbital Command 2 | 81 % |
| 3:33 | 35 | Supply Depot 3 | 94 % |
| 4:07 | 40 | Supply Depot 4 | 71 % |
| 4:37 | 53 | Supply Depot 5 | 55 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 6:32 | Stimpack | 32 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Sub-build
| Value | Games | Share | Win rate |
|---|---|---|---|
| 15 rax 16 gas 20 CC | 13 | 14.3 % | — |
Transition
| Value | Games | Share | Win rate |
|---|---|---|---|
| Armory + Engineering Bay | 19 | 27.9 % | — |
| Armory | 16 | 23.5 % | — |
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Cyclone + Hellion | 16 | 19.8 % | — |
| Marine + Siege Tank | 13 | 16.0 % | — |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
| Marker | Winners | Losers |
|---|---|---|
| Second base | 1:54 | 1:51 |
| Third base | 5:54 | 4:52 |
| First tech building | 2:05 | 2:14 |
| Workers at 6:00 | 44 | 41 |
| Bank at 6:00 | 516 | 516 |
Recognition milestones
What the game has to show for a match to be classed as this build.
- Barracks by 1:55
- Command Center by 4:40
- Orbital Command by 5:20
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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