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Terran · Macro · 2v2

Mode shown: 2v2, the busiest one.

Key figures

Games
337
Players
88
Share of the race
76.4 %
Win rate
56.5 %
Expected
53.3 %

317 teams, 88 players: 3.1 points above expectation.

Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 2.4 points.

Observed build order

Median over 285 games and 73 players. Every player weighs the same, and a step only appears if half of the players do it.

TimeSupplyStepPlayers doing it
0:1814Supply Depot100 %
0:4115Barracks100 %
0:4516Refinery100 %
1:4420Command Center100 %
1:5620Orbital Command100 %
1:5720Supply Depot 2100 %
2:0221Reaper100 %
2:1322Factory97 %
2:1822Refinery 2100 %
2:2423Barracks Reactor93 %
3:0427Marine79 %
3:1428Barracks Tech Lab81 %
3:1630Starport67 %
3:2030Barracks 262 %
3:2631Orbital Command 296 %
3:2731Hellion68 %
3:3131Marine62 %
3:3631Hellion59 %
3:3935Supply Depot 389 %
3:4837Factory Tech Lab53 %
3:5637Command Center 260 %
4:1344Supply Depot 471 %

Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.

Upgrades

Median completion time, for upgrades done by at least 30% of the players.

TimeStepPlayers doing it
6:06Stimpack58 %
6:47Combat Shield41 %
7:11Terran Infantry Weapons Level 142 %

Follow-ups

What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.

Sub-build

ValueGamesShareWin rate
15 rax 16 gas 20 CC13239.2 %50.8 %
16 rax 16 gas 20 CC4513.4 %68.9 %
15 rax 16 gas 20 factory298.6 %—
15 gas 16 rax 20 CC175.0 %—

Transition

ValueGamesShareWin rate
Armory + Engineering Bay10638.5 %57.0 %
Armory + Engineering Bay + Starport4717.1 %51.1 %
Engineering Bay3412.4 %55.9 %
Armory3010.9 %—
Armory + Starport114.0 %—

Army at 6:00

ValueGamesShareWin rate
Marine + Siege Tank6320.9 %46.0 %
Cyclone + Hellion5116.9 %60.8 %
Cyclone + Marine3511.6 %57.1 %
Hellion + Marine278.9 %—
Marine + Medivac268.6 %—

Army at 10:00

ValueGamesShareWin rate
Marauder + Marine6532.3 %51.6 %
Marine + Medivac4723.4 %59.6 %
Cyclone + Hellion2914.4 %—
Hellion + Siege Tank189.0 %—
Cyclone + Siege Tank105.0 %—

Economy markers

Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.

MarkerWinnersLosers
Second base1:451:45
Third base4:514:41
First tech building2:112:14
Workers at 6:004343
Workers at 8:005653
Army at 8:005247
Bank at 6:00488437

Recognition milestones

What the game has to show for a match to be classed as this build.

Method

These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.

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