Reaper Expand
Terran · Macro · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 337
- Players
- 88
- Share of the race
- 76.4 %
- Win rate
- 56.5 %
- Expected
- 53.3 %
317 teams, 88 players: 3.1 points above expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 2.4 points.
Observed build order
Median over 285 games and 73 players. Every player weighs the same, and a step only appears if half of the players do it.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:18 | 14 | Supply Depot | 100 % |
| 0:41 | 15 | Barracks | 100 % |
| 0:45 | 16 | Refinery | 100 % |
| 1:44 | 20 | Command Center | 100 % |
| 1:56 | 20 | Orbital Command | 100 % |
| 1:57 | 20 | Supply Depot 2 | 100 % |
| 2:02 | 21 | Reaper | 100 % |
| 2:13 | 22 | Factory | 97 % |
| 2:18 | 22 | Refinery 2 | 100 % |
| 2:24 | 23 | Barracks Reactor | 93 % |
| 3:04 | 27 | Marine | 79 % |
| 3:14 | 28 | Barracks Tech Lab | 81 % |
| 3:16 | 30 | Starport | 67 % |
| 3:20 | 30 | Barracks 2 | 62 % |
| 3:26 | 31 | Orbital Command 2 | 96 % |
| 3:27 | 31 | Hellion | 68 % |
| 3:31 | 31 | Marine | 62 % |
| 3:36 | 31 | Hellion | 59 % |
| 3:39 | 35 | Supply Depot 3 | 89 % |
| 3:48 | 37 | Factory Tech Lab | 53 % |
| 3:56 | 37 | Command Center 2 | 60 % |
| 4:13 | 44 | Supply Depot 4 | 71 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 6:06 | Stimpack | 58 % |
| 6:47 | Combat Shield | 41 % |
| 7:11 | Terran Infantry Weapons Level 1 | 42 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Sub-build
| Value | Games | Share | Win rate |
|---|---|---|---|
| 15 rax 16 gas 20 CC | 132 | 39.2 % | 50.8 % |
| 16 rax 16 gas 20 CC | 45 | 13.4 % | 68.9 % |
| 15 rax 16 gas 20 factory | 29 | 8.6 % | — |
| 15 gas 16 rax 20 CC | 17 | 5.0 % | — |
Transition
| Value | Games | Share | Win rate |
|---|---|---|---|
| Armory + Engineering Bay | 106 | 38.5 % | 57.0 % |
| Armory + Engineering Bay + Starport | 47 | 17.1 % | 51.1 % |
| Engineering Bay | 34 | 12.4 % | 55.9 % |
| Armory | 30 | 10.9 % | — |
| Armory + Starport | 11 | 4.0 % | — |
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Marine + Siege Tank | 63 | 20.9 % | 46.0 % |
| Cyclone + Hellion | 51 | 16.9 % | 60.8 % |
| Cyclone + Marine | 35 | 11.6 % | 57.1 % |
| Hellion + Marine | 27 | 8.9 % | — |
| Marine + Medivac | 26 | 8.6 % | — |
Army at 10:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Marauder + Marine | 65 | 32.3 % | 51.6 % |
| Marine + Medivac | 47 | 23.4 % | 59.6 % |
| Cyclone + Hellion | 29 | 14.4 % | — |
| Hellion + Siege Tank | 18 | 9.0 % | — |
| Cyclone + Siege Tank | 10 | 5.0 % | — |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
| Marker | Winners | Losers |
|---|---|---|
| Second base | 1:45 | 1:45 |
| Third base | 4:51 | 4:41 |
| First tech building | 2:11 | 2:14 |
| Workers at 6:00 | 43 | 43 |
| Workers at 8:00 | 56 | 53 |
| Army at 8:00 | 52 | 47 |
| Bank at 6:00 | 488 | 437 |
Recognition milestones
What the game has to show for a match to be classed as this build.
- Barracks by 1:55
- Command Center by 4:40
- Orbital Command by 5:20
- Reaper by 3:00
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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