Twilight Expand
Protoss · Macro · 2v2
Mode shown: 2v2, the busiest one.
Key figures
- Games
- 165
- Players
- 63
- Share of the race
- 47.0 %
- Win rate
- 50.6 %
- Expected
- 46.2 %
158 teams, 63 players: 4.5 points above expectation.
Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 3.5 points.
Observed build order
Median over 138 games and 51 players. Every player weighs the same, and a step only appears if half of the players do it.
| Time | Supply | Step | Players doing it |
|---|---|---|---|
| 0:19 | 14 | Pylon | 100 % |
| 0:39 | 15 | Gateway | 100 % |
| 0:48 | 16 | Assimilator | 100 % |
| 1:27 | 20 | Nexus | 100 % |
| 1:35 | 20 | Cybernetics Core | 100 % |
| 1:47 | 21 | Assimilator 2 | 100 % |
| 1:50 | 21 | Pylon 2 | 100 % |
| 2:39 | 28 | Twilight Council | 100 % |
| 2:47 | 28 | Stalker | 94 % |
| 3:16 | 33 | Stalker | 86 % |
| 3:18 | 34 | Gateway 2 | 100 % |
| 3:26 | 35 | Shield Battery | 61 % |
| 3:30 | 36 | Pylon 3 | 98 % |
| 3:44 | 38 | Gateway 3 | 86 % |
| 4:09 | 44 | Pylon 4 | 90 % |
| 4:14 | 46 | Assimilator 3 | 63 % |
| 4:27 | 49 | Pylon 5 | 76 % |
Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.
Upgrades
Median completion time, for upgrades done by at least 30% of the players.
| Time | Step | Players doing it |
|---|---|---|
| 3:55 | Warp Gate | 98 % |
| 5:01 | Blink | 78 % |
| 6:56 | Charge | 59 % |
| 7:01 | Protoss Ground Weapons Level 1 | 39 % |
Follow-ups
What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.
Variant
| Value | Games | Share | Win rate |
|---|---|---|---|
| Blink | 131 | 85.6 % | 52.4 % |
| Charge | 20 | 13.1 % | — |
Sub-build
| Value | Games | Share | Win rate |
|---|---|---|---|
| 15 gate 16 gas 20 nexus | 42 | 25.5 % | 62.5 % |
| 15 gate 16 gas 20 core | 26 | 15.8 % | — |
| 15 gate 16 gas 19 nexus | 20 | 12.1 % | — |
Transition
| Value | Games | Share | Win rate |
|---|---|---|---|
| Forge | 22 | 16.9 % | — |
| Forge + Templar Archive | 16 | 12.3 % | — |
| Forge + Robotics Bay + Robotics Facility | 14 | 10.8 % | — |
| Forge + Robotics Facility | 14 | 10.8 % | — |
Army at 6:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Stalker | 38 | 25.7 % | 39.5 % |
| Observer + Stalker | 36 | 24.3 % | 57.1 % |
| Stalker + Zealot | 17 | 11.5 % | — |
| Adept + Stalker | 12 | 8.1 % | — |
| Sentry + Stalker | 11 | 7.4 % | — |
Army at 10:00
| Value | Games | Share | Win rate |
|---|---|---|---|
| Stalker + Zealot | 50 | 53.8 % | 53.1 % |
Economy markers
Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.
| Marker | Winners | Losers |
|---|---|---|
| Second base | 1:28 | 1:27 |
| Third base | 4:34 | 5:16 |
| First tech building | 2:31 | 2:41 |
| Workers at 6:00 | 48 | 42 |
| Workers at 8:00 | 63 | 53 |
| Army at 8:00 | 42 | 35 |
| Bank at 6:00 | 649 | 599 |
Recognition milestones
What the game has to show for a match to be classed as this build.
- Gateway by 1:25
- Cybernetics Core by 2:25
- Nexus by 4:30
- Twilight Council by 5:30
- Twilight Council before Stargate
- Twilight Council before Robotics Facility
Method
These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.
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