Replay Nexus

Twilight Expand

Protoss · Macro · 2v2

Mode shown: 2v2, the busiest one.

Key figures

Games
165
Players
63
Share of the race
47.0 %
Win rate
50.6 %
Expected
46.2 %

158 teams, 63 players: 4.5 points above expectation.

Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 3.5 points.

Observed build order

Median over 138 games and 51 players. Every player weighs the same, and a step only appears if half of the players do it.

TimeSupplyStepPlayers doing it
0:1914Pylon100 %
0:3915Gateway100 %
0:4816Assimilator100 %
1:2720Nexus100 %
1:3520Cybernetics Core100 %
1:4721Assimilator 2100 %
1:5021Pylon 2100 %
2:3928Twilight Council100 %
2:4728Stalker94 %
3:1633Stalker86 %
3:1834Gateway 2100 %
3:2635Shield Battery61 %
3:3036Pylon 398 %
3:4438Gateway 386 %
4:0944Pylon 490 %
4:1446Assimilator 363 %
4:2749Pylon 576 %

Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.

Upgrades

Median completion time, for upgrades done by at least 30% of the players.

TimeStepPlayers doing it
3:55Warp Gate98 %
5:01Blink78 %
6:56Charge59 %
7:01Protoss Ground Weapons Level 139 %

Follow-ups

What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.

Variant

ValueGamesShareWin rate
Blink13185.6 %52.4 %
Charge2013.1 %—

Sub-build

ValueGamesShareWin rate
15 gate 16 gas 20 nexus4225.5 %62.5 %
15 gate 16 gas 20 core2615.8 %—
15 gate 16 gas 19 nexus2012.1 %—

Transition

ValueGamesShareWin rate
Forge2216.9 %—
Forge + Templar Archive1612.3 %—
Forge + Robotics Bay + Robotics Facility1410.8 %—
Forge + Robotics Facility1410.8 %—

Army at 6:00

ValueGamesShareWin rate
Stalker3825.7 %39.5 %
Observer + Stalker3624.3 %57.1 %
Stalker + Zealot1711.5 %—
Adept + Stalker128.1 %—
Sentry + Stalker117.4 %—

Army at 10:00

ValueGamesShareWin rate
Stalker + Zealot5053.8 %53.1 %

Economy markers

Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.

MarkerWinnersLosers
Second base1:281:27
Third base4:345:16
First tech building2:312:41
Workers at 6:004842
Workers at 8:006353
Army at 8:004235
Bank at 6:00649599

Recognition milestones

What the game has to show for a match to be classed as this build.

Method

These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.

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