Replay Nexus

Void Ray Opener

Protoss · Aggression · 2v2

Mode shown: 2v2, the busiest one.

Key figures

Games
129
Players
54
Share of the race
36.8 %
Win rate
55.1 %
Expected
49.3 %

127 teams, 54 players: 5.8 points above expectation.

Expectation accounts for the average MMR of both teams. A team counts once, even when two teammates play the same build. Margin of error: ± 3.9 points.

Observed build order

Median over 104 games and 45 players. Every player weighs the same, and a step only appears if half of the players do it.

TimeSupplyStepPlayers doing it
0:1814Pylon100 %
0:3915Gateway100 %
0:4816Assimilator100 %
1:2620Nexus100 %
1:3520Cybernetics Core100 %
1:4421Assimilator 2100 %
1:5121Pylon 2100 %
2:2326Stargate100 %
2:3527Adept82 %
3:1333Shield Battery62 %
3:1536Pylon 398 %
3:3436Assimilator 373 %
3:3638Assimilator 451 %
3:3640Oracle67 %
3:4743Gateway 251 %
3:5644Pylon 489 %
4:2450Pylon 569 %

Time: a building is noted when its construction starts; a base transformation (Orbital Command, Planetary Fortress, Lair, Hive) when the transformation ends; a unit when it appears (at the start of the warp-in for a warped-in unit). Supply: sampled by the game about every 7 seconds, just before the item, so it can lag by 1 or 2.

Upgrades

Median completion time, for upgrades done by at least 30% of the players.

TimeStepPlayers doing it
4:13Warp Gate64 %
6:38Blink33 %
6:55Protoss Air Weapons Level 136 %

Follow-ups

What players do next. A value only appears with at least 10 games from 5 players; unit order does not matter.

Sub-build

ValueGamesShareWin rate
15 gate 16 gas 20 nexus3426.4 %58.8 %
15 gate 16 gas 20 core1310.1 %—

Transition

ValueGamesShareWin rate
Fleet Beacon + Forge1918.1 %—
Fleet Beacon1110.5 %—
Forge1110.5 %—

Army at 6:00

ValueGamesShareWin rate
Oracle + Stalker2218.5 %—
Adept + Stalker1916.0 %—
Phoenix1512.6 %—
Adept + Phoenix119.2 %—

Army at 10:00

ValueGamesShareWin rate
Stalker + Zealot2535.2 %—

Economy markers

Medians of the winners and the losers of this build, for the markers where each side counts at least 30 values from 5 players.

MarkerWinnersLosers
Second base1:271:28
Third base4:435:01
First tech building2:212:24
Workers at 6:005044
Workers at 8:006556
Army at 8:004140
Bank at 6:00600594

Recognition milestones

What the game has to show for a match to be classed as this build.

Method

These figures come from ranked games analysed on Replay Nexus, on the current patch. Training games, co-op missions and tournament replays stay out. No player is named: only medians and shares over at least 5 players are published.

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